#include "RenzoPrimitiveGroup.h"

namespace Renzo
{
PrimitiveGroup::PrimitiveGroup(void)
{
}

PrimitiveGroup::~PrimitiveGroup(void)
{
}

void PrimitiveGroup::setAnimator(Animator* a) {
	this->animator = a;
}

const Animator* PrimitiveGroup::getAnimator() const {
	return animator;
}

}
